

He climbs a staircase and the shadow breaks the house, the neighbor dies, and the level is reset. Hello Neighbor Category Extensions (2016) Current As of specific date.

The player is supposed to block the shadow from killing the Neighbor, getting slightly bigger each time. Time starts when the intro cutscene is skipped, and ends when walking through the final exit door. Beat acts 1-4 without skipping any puzzles OR using any glitches, you must beat act 1-4 the intended way. After the player gets to the same size as the shadow, he is teleported to another ending, Final Battle Scene. Hello Neighbor: The Circus Early Access 2017 Adventure Welcome to the circus We hope you enjoy your stay, since your never leaving. This is where the shadow blows up, the neighbor waves goodbye to the player as the neighbor steps through the exit door. Basic House Released Oct 2020 Adventure This is just a Basic act1 house nothing special. When the player walks through the door, he is teleported to an ending where he is in the intro house, and looking sadly at a painting in a closet where the basement should be. Dan started the series in October 31, 2016. He walks down the street as the Alpha 2 intro music plays and the game ends. A good tactic is to play the game randomly so its daily routine gets disrupted.He first played it during its’ Alpha 1 stage. This means you will need to create a strategy that "confuses" the AI. It can even detect the weapons you tend to use and when you use them. The AI will also watch your navigation patterns-the more effective you are, the easier it will be to predict your next move. Expect the AI to constantly find a way to ambush you. For example, the house will defend itself whenever you attempt to break in. It can create leads that will help your investigation-the narrative will depend on how you decide to play the game. There will be no limitations or boundaries to what you can explore investigate Raven Brooks as far as you can. In-game events will be persistent and put together in random order the dynamic gameplay will create a different outcome each time. You can combine different items, terrain features, and platforming skills to make your entry or escape. The sandbox experience will force you to come up with creative solutions to solve puzzles. This sequel enhances what the first installment is known for, which is the surreal and boundless environment. Jumpscares and crushing large objects continue to be its physical strength, while also able to project your worst fears into your mind. The embodiment of fear returns to the sequel, stronger and more aggressive than before. Peterson to represent that he is unable to let go of his own fears.


Its last appearance was in the previous game, locked in a room with Mr. The main antagonist of this story is the Shadow.
